Scientific Workshop & 40th Anniversary Reunion
Wednesday, May 28 - Friday, May 30, 2008
University of Toronto, Toronto, Ontario


  • Autodesk
  • Side Effects Software
  • Microsoft Research
  • University of Toronto Department of Computer Science
  • University of Toronto Alumni Association

Birds of a Feather Sessions

As part of the DGPis40 Scientific Workshop, Birds of a Feather sessions (BOFs) will be scheduled after lunch on Thursday, May 29, to provide less structured networking opportunities and research discussion for participants.

Last updated: May 27, 2008

The Academic Side of Graphics and HCI
Michael Neff, Assistant Professor, University of California, Davis

This will be a discussion oriented session in which impromptu groups are formed to brainstorm around a given topic. Each group will report the highlights of their discussion at the end of lunch. The exact topics will be chosen based on the interests of the attendees, but the following three titles are suggested to get things started:

  • Academic Careers in Graphics and HCI: Getting in, getting tenure, building a research group, having a life
  • "Solving the Problems that Count": Research directions that will make a difference
  • Collaborating with Others: Contributions graphics and HCI can make to other research fields

    Short Bio:
    Michael Neff is an assistant professor of computer science and technocultural studies at the University of California, Davis. His research interests include tools for character animation, understanding expressive movement, gesture, interactive techniques and performance. He received his PhD from DGP in 2005 and was a post-doctoral fellow at the Max Planck Institute for Informatics.

    Graphics & Animation
    Dimitris Metaxas, Distinguished Professor, Director Center for Computational Biomedicine, Imaging and Modeling, Rutgers University

    Come to discuss current and future challenges in fluid simulation and animation.

    Short Bio:
    Dimitris Metaxas is a Professor II (Distinguished) in the Division of Computer and Information Sciences and Professor II in the Department of Biomedical Engineering at Rutgers University. He is directing the Center for Computational Biomedicine, Imaging and Modeling (CBIM). Dr. Metaxas has been conducting research towards the development of formal methods upon which both computer vision, computer graphics and medical imaging can advance synergistically. In 1995 with N. Foster, he pioneered the use of Navier Stokes equations for fluid animations and this work won several best paper awards. Dr. Metaxas has published over 230 research articles in these areas and has graduated 24 PhD students. His research has been funded by NSF, NIH, ONR, AFOSR and the ARO. Dr. Metaxas has published a book on his research activities titled ``Physics-based deformable models: Applications to computer vision, graphics and medical imaging'' which was published by Kluwer Academic. He was awarded a Fulbright Fellowship in 1986, is a recipient of an NSF Research Initiation and Career awards, an ONR YIP, and is a Fellow of the American Institute of Medical and Biological Engineers, ACM and IEEE. He has been the Program Chair of ICCV 2007, and the Senior Program Chair for SCA 2007. He is currently the General Chair of MICCAI 2008.

    Ron Baecker, Professor, Department of Computer Science, University of Toronto
    Garry Grossman (MSc '77), Attorney and Partner, Schiff Hardin LLP, Washington, DC

    Software entrepreneurs and would-be entrepreneurs: Come and share your experiences and discuss your ideas with one another, and with a battle-scarred high-tech entrpreneur and an experienced intellectual property protection attorney.

    Gaming & Graphics: Futures
    David Blythe, Software Architect, Microsoft Corporation

    This session will begin with a short introduction on evolving game technologies – modeling, rendering, and physical simulation – followed by open discussion.

    Short Bio:
    B.Sc. 1983, M.Sc. 1985, both at UofT. Left PhD program in 1991 to join Silicon Graphics. Contributed to several high-end graphics accelerator designs as well as the OpenGL specification. From 2000-2003 design contributor and specification editor for OpenGL ES for embedded systems, while working at a random valley start up. Joined Microsoft in 2003 as graphics architect in the Graphics and Games Technology group in the Windows division and worked on the design of Direct3D 10. Currently oversee the evolution of the graphics and windowing subsystem for the Windows product. Interests include the design of large software systems and hardware architecture support for parallel processing.

    User Interface Software
    Brad Myers, Professor, Human Computer Interaction Institute, Carnegie Mellon University

    Early projects at the DGP helped shape all of modern user interface software. For example, Menulay and Peridot led to interactive tools like Visual Basic and the resource editors in all current environments. DGP's event-based UIMS research helped define the event structure used in Java, VB and most other modern toolkits. But progress in UI software has stagnated, with little innovation. Are new models and architectures appropriate for building tomorrow's user interfaces? Why aren't there any decent toolkits for building UIs on the web? If a new language was defined to help build interactive behaviors, what would its features be?

    Short Bio:
    Please see Prof. Myers' speaker bio.

    Ilona Posner, Usability Consultant

    Session description TBA.


    Additional Information

    If you have any questions regarding the BOF sessions, please feel free to directly contact Daniel Wigdor or Delia Couto.